Metroid Prime 4:
Beyond
METROID PRIME 4: BEYOND
Obviously, I can't go into much detail regarding my work on Metroid Prime 4, but I can say that I was the product owner of an entire section of the game's world.
I designed/blocked out this section, while leading three other support designers. We came up with the narrative beats, and prototyped thematically relevant gameplay gimmicks to give this section it's unique identity. I then had to coordinate/collaborate with all other departments, including those in Japan, to get feedback, approval, and make sure the needs of this section were getting met.
The trailer above is all that is publicly revealed about Metroid Prime 4 (none of my work features in this video, as I have no way of showing that yet).
WHAT
First-Person Adventure
WHERE
Switch
WHEN
2025